Ah, my favorite game. Guess what’s clickable!
If you think there’s a principle, a convention, you’ll be wrong. Buttons don’t always have borders, and sometimes empty space is clickable, too!
Ah, my favorite game. Guess what’s clickable!
If you think there’s a principle, a convention, you’ll be wrong. Buttons don’t always have borders, and sometimes empty space is clickable, too!
Don’t force customers to watch a cartoon before they can interact with the website. Especially returning customers who’ve seen the very same cartoon hundred times already
As I understand it, quality control is basically non-existent at Apple these days
For a while, we thought they just don’t care about Macs, but iPhones still should be okay?
Well, they aren’t anymore.
Today’s useless feature by a multi-billion corporation: Apple Photos will change (i) icon based on the approximate content of the photo.
Not sure why, the menu stays the same and just shows you meta-info on the camera (lens, focal distance, date, place etc)
Probably took a lot of effort, but thanks, Apple, I can see it’s cat by looking at the photo.
P.S. Horses have hooves, not paws
Animations should help users understand relationships between components. E.g. if menu “lives” inside a button, it should appear _from_ that button
Resizable windows? We don’t know how. We forgot how to.
Thanks @rudantu for reporting
We did user research and identified three groups of users:
“As a user, I want to look at three chairs in a row”
“As a user, I want to look at four chairs in a row”
“As a user, I want to look at two chairs in a row”
Perfect! Let’s develop a separate UI for each one of them